Remove "Fail" Condition For Missions at Lower Difficulty Levels
Early on in the tutorial/demo I found myself in a situation where I couldn't finish a mission because the item I needed to use was seized by a guard. I felt like the game suddenly came to a halt. I get it, we're in a prison and contraband items are seized. At lower difficulty levels at least, what about preventing the game from taking a quest item?
Comments: 1
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21 Apr
Hubert Kubit AdminHello Doctor X!
The guards should take only the contraband items, if they catch you with one stored outside of your contraband inventory slot (the orange one). If the quest item was taken from your character that must be a bug. Do you happen to remember which quest item was taken from you?
Other contraband items (eg. Crowbar or any weapon) can be crafted, so if a guard took one from you, you need to craft another one.
I hope this helps. If you have any more questions, feel free to ask here.