Remove "Fail" Condition For Missions at Lower Difficulty Levels

3 votes

Early on in the tutorial/demo I found myself in a situation where I couldn't finish a mission because the item I needed to use was seized by a guard. I felt like the game suddenly came to a halt. I get it, we're in a prison and contraband items are seized. At lower difficulty levels at least, what about preventing the game from taking a quest item?

Under consideration Suggested by: Doctor X Upvoted: 2 days ago Comments: 1

Comments: 1